A collection of articles I’ve published or been mentioned in.
Articles
How To Give Effective Feedback Remotely
I wrote about how to give good feedback to other designers and why it’s worth the effort.
A Product Designer’s Portfolio
When I ran design at a consultancy, here’s what I looked for in a designer’s portfolio.
Deep Work, Quarantine Edition
Something I deeply believe is that if you’re able to have focused time to work, you’re going to be able to go further, faster, and deeper than those who don’t.
We Need a Code of Ethics.
Tech has got to get a code of ethics, ffs.
End of Day Ceremonies
How to empty your brain at the end of the day so you’re able to be present in your non-work life.
How using Cranky Conclusions makes tough conversations easier
Ever needed to tell a teammate something tough but fear they’ll get too defensive? Here’s one way that’s proven to work.
The Prime Directive and the limits of assuming positive intent
I tackled the notion of assuming positive intent when it comes to conflict. It isn’t as good an idea as you might think.
How video games taught me to be better at conflict
An exploration of pattern-based video games and and the correlation to conflict at work.
Black Mirror Brainstorms
I want to have more ethical products. I feel like we all do. Sometimes, though, we don’t consider how this amazing thing we’re working on might have some unintended and negative consequences.
What I learned making my first VR app
I got to learn about designing for VR, and boy are the principles different there.