I created a video course for O'Reilly Media to help designers of every skill level use Sketch to make interactive prototypes. We discuss the benefits of prototyping and other design techniques, and even build a few prototypes.
Online harassment is a tricky problem to solve, but we can make a dent in it by helping people manage their replies.
Solid typography is an unsung hero of good design. In this talk, we discuss practical, non-fussy ways to improve typography in your projects. We also talk about how to choose the right typeface—it’s easier than you think, and it’s probably not Helvetica.
Specifically we cover: how to establish a good typographic hierarchy, building a catalog of workhorse typefaces, the dark art of pairing typefaces, and best practices for solid readability.
I share my principles for designing products and how to help them (and the designer) succeed. Also, a few tricks for convincing bosses and teammates to go along with you on the journey.
I provide a Sketch blueprint file that helps you prototype apps quickly with Sketch inside of an editor like InVision or Flinto, and discuss why you’ll want to prototype your ideas instead of sending over flat images for discussion. A prototype is worth a thousand meetings (or something close to it).
I make the case for app developers to do more than ask for a 5-star rating in the App Store by opening conversations with frustrated users. I share how my team used this tactic to take a 1.5-star app to a 5-star app.
So, a little more about me: I'm a designer with 11 years experience, and I’ve helped companies of all sizes create great mobile apps.
I see a project through from start to finish by:
Good design puts people first by solving their problems before doing anything else. It doesn't make people think too much about how to use it, either.
The best design has a soul—it adds up to more than the sum of its parts. You know, something you can fall in love with.