I created a video course for O'Reilly Media to help designers of every skill level use Sketch to make interactive prototypes. We discuss the benefits of prototyping and other design techniques, and even build a few prototypes.
I was part of a piece the CBC did on push notification fatigue. Here we discussed design considerations for push notifications and how to implement them without annoying people.
I dive into what makes a great push notification and how to make the best use of them without annoying people.
Solid typography is an unsung hero of good design. In this talk, we discuss practical, non-fussy ways to improve typography in your projects. We cover: how to establish a good typographic hierarchy, building a catalog of workhorse typefaces, the dark art of pairing, and best practices for solid readability.
Does the thought of having a tough conversation with a colleague stress you out? If so, this is the talk for you. I share some practical techniques that helped me overcome my aversion to conflict and get to effective resolutions. You’ll walk away with tools you can use immediately to clearly get your message across without you or the conversation going to pieces.
I share my principles for designing products and how to help them (and the designer) succeed. Also, a few tricks for convincing bosses and teammates to go along with you on the journey.
I provide a Sketch blueprint file that helps you prototype apps quickly with Sketch inside of an editor like InVision or Flinto, and discuss why you’ll want to prototype your ideas instead of sending over flat images for discussion. A prototype is worth a thousand meetings (or something close to it).
I make the case for app developers to do more than ask for a 5-star rating in the App Store by opening conversations with frustrated users. I share how my team used this tactic to take a 1.5-star app to a 5-star app.
Joshua here. You can call me Josh.
I’ve been designing for a while—since 2005. (That doesn’t count all the time when teenage me spent a lot of time getting his tan from a monitor because I was at home working for bands.)
I’m at Cardinal Solutions as a Principal Designer and I focus on product design for mobile (iOS and Android). I’m involved in helping the projects grow over the long-term, not just the first release. They also let me share a couple dad jokes.
Part of my job is doing things like:
Good design puts people first by solving their problems before doing anything else. It doesn't make people think too much about how to use it.
The best design has a soul—it adds up to more than the sum of its parts. You know, something you can fall in love with.